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Drakan - The Ancients' Gates (PS2)
Dragons from the and the World

Drakan - The Ancients' Gates

Game Name: Drakan - The Ancients' Gates
Platform: PlayStation 2 (PS2)
Developer: Surreal Software
Year: 2002
Genre: 3D action-adventure game
Rated: Mature - Contain animated violence, blood and gore
Mode: Single-player
Multi-Player Support: None
Media: DVD-ROM

Dragon Contents:
This rating only indicates the dragon contents and importance they play in the movie/game/episodes reviewed.

R a t i n g :
This rating indicates how good or how bad was the movie/game/episodes reviewed. A rating of 5 stars on 10 is considered as the average which mean it is not good but not bad either.

Reviewed by Tempest
No alternate review available


In the world of Drakan, civilization
has crumbled, and a great evil threatens
to enslave the last traces of humanity.

Drakan - The Ancients' Gates is a 3D adventure game released on the PlayStation 2. It is the sequel to the 1999 PC game Drakan - Order of the Flame but while Order of the Flame was released exclusively on PC, The Ancients' Gates was released only on the PS2. The game mostly uses the same 3rd-person view and style found in its predecessor, but with a greater focus on action and adventure while keeping the puzzle-solving and platform jumping to a minimum.

It would be difficult to not compare the two games directly. The game improves on the following points:

    • Rynn can now grab ledges, it doesn't work perfectly but it is useful and it does open new possibilities when jumping platforms or when trying to get to places difficult to reach.
    • Rynn can now cast spells (that need to be purchased first) and her mana is self-regenerating, so playing as a more sorceress-like character is feasible.
    • Weapons and armors are repairable at different locations (i.e. blacksmith stores) across the different worlds so you can now hold on to special weapons a bit longer. However, the process of repairing the weapon costs 10% of its original durability even if you fix it from 249/300 or from 1/300 (for example); the weapon durability will drop to 270 on the first repair, then to 240 and so on.
    • Side quests are a nice addition even though the original game has it charms with Rynn never looking back.
    • The game now has civilization with various NPCs to interact with.
The less good aspects of the game:
    • While the concept of money is a nice addition to the game and can be useful (such as being able to pay for repair and purchase new items), it somewhat defeats the purpose of exploring and questing since barrels and treasure chests nearly always contain money instead of interesting loot. Moreover, almost everything needs to be purchased; there are one scale armor in a chest quite late in the game when at that point Rynn is already wearing a magic ornate armor. In short, Rynn just needs to be high level enough and more advanced items becomes available for sale. Even the Mournbringer sword needs to be purchased after gathering special items all across the world instead of this being a reward for gathering these items in the first place. Same with the end-game Armor of the Order; it's not a unique relic from the past founds in some ancient ruins or obtained as a reward, just ask your local blacksmith for one.
    • Each time Rynn gains a level, you can put a point in either melee, archery or magic skill and she has 12 points to spend before reaching maximum level. In itself, this is fine as Rynn gets stronger over the course of the game. However, weapons (such as swords, maces, etc.), bows and magic all have minimum points requirement before you can even use them. Personally, I don't especially like or dislike this, but I feel that it somewhat limits the versatility of the character and it is difficult to commit points while not being sure if spending them elsewhere won't be more useful down the road.
    • Bows don't need arrows anymore. Instead, all bows behave like the magical bow from Order of the Flame; the bow's durability (that is usually about 200 or 300) means that it can shoots that many arrows before being depleted. Arrows are thus rather weak and you end up carrying tons of them in the space used by a single bow.
    • It is difficult to aim with a gamepad and this is more a problem of the game being on a console rather than on PC. Since you don't have a mouse and that gamepads are usually terrible at precise movements, the game introduces the concept of auto-focus/aim. This alleviates a problem with the controller but Rynn and Arokh will shoot directly where the enemy is instead of where the enemy likely will be. So you keep shooting and cross your fingers than some of your projectiles will hit the mark instead of trying to predict the enemy's movements like in the previous game.
    • There are some anachronisms such as in the Andrellian Isles where NPCs look like World War I irregular soldiers who seems to lack everything except cigarettes. Drakan is a fantasy medieval world with sword and magic (pipe smoking wizards would be fine) but the searchlight-looking towers and the artillery strikes with catapults somewhat break immersion and feel unnecessary modern.
    • Since the game is on PS2, you don't have the flexibility of hotkeys. You have to roll through weapons and bring the menu every time you want to cast a spell. You can cast spells using specific movements with the gamepad but it's difficult to perform correctly and the risk of failure is high so it is usually simpler and safer to bring the inventory menu, select the spell, cast/charge it and then return to the game. Meanwhile, Rynn is just standing there and the enemies are either closing-in or are beating her up. Also, since there isn't a hotkey for the map; an optional minimap in a corner of the screen would have been useful.

The storyline:
The game takes place shortly after the events of Order of the Flame. Note that Rynn and Arokh return as blank states and have not kept any of the fancy armors, weapons and abilities they have previously acquired.

SPOILERS... well, not really and only if you haven't played Drakan - Order of the Flame. Beside, The Ancients' Gates will reveal the information below in the first few minutes of gameplay.
Rynn's little brother (Delon) is definitively dead at this point. In the last game, he is seen falling forever in the void through a mirror in what can be assumed to be Navaros's lair. The ending either implies that Navaros is still alive or that while Navaros was killed, another evil overlord was waiting for him to stumble before taking his place. The Ancients' Gates begin with a prologue where we see a picture of Rynn standing next to a grave she made for him (assuming again, that she was able to recover the body). Also, in Order of the Flame Rynn always moved forward as nothing was left of her village. So it was unsurprising that at the end of the first game, she does not really hesitate to go even deeper into the Rift to whatever world lies on the other side. Before I played The Ancients' Gates, I had this assumption in mind that Rynn would be in a new and different world, but I digress...

The game begins with Rynn and Arokh looking for survivors after they have returned to Rynn's home village but they quickly realize that nothing but ghosts remain there and that even the wartoks have moved on. It is at this moment that Arokh reveals to Rynn that he has been hearing voices; a Grand Summon of the Order. This call seems to come from a city called Surdana located two days walk to the North of their position.

Once there, they meet Lady Myschala who reveals that Surdana is surrounded by various enemies and is perhaps the last stand for the human race. In that city, Rynn also meets Jade, a the sorceress who sells spells, and who tells her that the Desert Lords, a race of sorcerers from one of the demon worlds called "Sessool", intend to enslave the people here. She reveals that these Desert Lords are causing all the troubles around and are believed to be one group who fell from power and fled their world with their leader the overlord Jassad Duthane; a tyrant, without regard for human life. Jade then tells Rynn that they uses a titan called the Pain Golem to crush anyone who opposes them.

It seems that their cause is a bit desperate but with Arohk's return, Lady Myschala sees the possibility of bringing back a Spirit Dragon: a sacred guardian, fragments of the ancient ancestral spirits of all dragonkind. Moreover, she wants to bring back the greatest amongst them all: the Dragon Mother Mala-Shae. You see, after the Dark Wars Mala-Shae led her followers into the Sleep of Ages. If she can be awaken, so too will the last dragons of the Order. However, she can only be awaken with the help of a gateway called "The Mother's Eye" that connects to distant lands and that happens to be sitting in the backward of Surdana's palace. That gate can reach beyond their world, reach Mala-Shae and call the dragons back.

To do this, four other gates connected to the Mother's Eye must be restored and only a dragon of the Elder Breed can unlock the gates. But you are in luck as Arokh is one of such dragons. The gates were sealed by magic and the spell to unlock them was put in a Rune of Power and hidden away in chamber beneath the root of a memorial known as the Tree of Mourning located in the Shadowmires. So Lady Myschala asks for Rynn's and Arokh's assistance (more specifically Arokh) to accomplish that quest. Along the way, there are several side quests to perform and people to rescue that slowly progress toward the ultimate goal of thwarting Jassad Duthane's plans.


Graphics:
There is definitively a lot more polygons in the models than in the first game, making the characters and enemies much more detailed and much less jaggy (see Drakan OotF vs. Drakan TAG). But since The Ancients' Gates was released four years after Order of the Flame, this was to be expected.

However, the game was released exclusively on the PS2 and the console was designed for old CTR TV, so the resolution is not great. The difference here is that if there had been a PC version, they could have used different features available to improve the graphics (such as anti-aliasing, high-resolution texture pack, etc.) since a PC graphic card can be upgraded and is generally a lot more powerful than the GPU on a console. So there are significant improvements of the models: they are more detailed textures, the lips are moving when people speak (not to blame Order of the Flame since back in 1999, there were limits on what they could do) but all this is handicapped by the console low native resolution. This is mitigated significantly by playing the game on an emulator and you can see the difference between the original PlayStation 2 and when the game is run on PCSX2.

However, despite this shortcoming, the game world remains well done and varied. There are sometimes loading times during transition into different parts of the different worlds but this is completely acceptable.


Sound & Music:
The sound effects and music were nicely done. I don't recall anything that was exceptionally good but there was clearly nothing that was bad either.


R a t i n g
Graphics:(8.0/10) - Very Good
Sound & Music:(6.5/10) - Average
Storyline:(5.5/10) - Fair
Play Control:(6.0/10) - Average
Innovation:(6.0/10) - Average
Overall:(7.0/10) - Good
Note: the overall is not an average, but more a general appreciation of the game as a whole.
A rating of 5/10 should be considered as something not good but not bad either (# bad points = # good points).