I'd like to join if it's not too late. I was thinking of joining earlier, but couldn't decide what to play.
Edit: After rereading the first post I switched around my stats, I didn't notice the 'not hack and slash' part. The difference is easily explained by Sade learning from his mistakes and taking a big slice of humble pie and learning from it. So, I'm not just changing it at a whim.
I also added some enchantments to my equipment, nothing much, just a few done by grateful villagers that he saved.
Name: Sadr Rizk (likes to be called Sade)
Race: Human
Class: Hunter-warrior
Looks: Yellow-green coloured eyes framed by mid-length brown hair. He wears rough deerskin pants, as well as a small cloth vest. His face is defined by his wide, slightly off-canter nose and large chin.
History: He was found at the age of two or three wandering the forest speaking nonsense. He was brought back to a small village and raised by a willing couple unable to conceive a child of their own. All his life he felt drawn by a higher purpose towards things of nature. If it weren't for a rather unfortunate incident involving grease and a cook-pot he mightn't even wear clothes. At the age off 14 he was apprenticed to a woodworker and learned to fashion much from the trees, but he always yearned for more. Two-years later he struck off on his own and learned how to live off the land and hunt creatures of legend for money using only his dagger and wooden pole-arm. He was fairly confident in his abilities till an elf, angered by his slaying of an innocent bear challenged, defeated, and humiliated him in public, leaving a scar down his chest that he makes no attempt to hide. Now, at age 30 he seeks to redeem himself by slaying the much-feared Lich of the Crypt.
Items: Dagger, sharpened polearm(enchanted to prevent burning or snapping easily), leather pants(similar enchantment, extra burn protection), sleeveless cloth vest(no enchantment), thick leather armbrace(Heavily enchanted with multiple layers to prevent cursing if bitten/clawed through). Also has a small bag containing: sharpening stones, rope, pocketwatch, flint, oil soaked torch, and a compass.
Main attributes: Strength, wisdom.
Middle attributes: Intelligence, charisma.
Lesser attributes: Dexterity, constitution.
Main save: Reflex.
Other saves: Fortitude, Will.