This is based off the D&D world, Faerun Pronounced Fae-Rune
http://brynne.warp1.net/vof/maps/NorthWest.jpg Map of the Sword Coast
The Sword Coast, home to many creatures. Region of many glorious cities, such as Neverwinter, and Waterdeep. The Sea of Swords, is the hunting grounds, of the pirates of Sword Coast, a band of many races. The pirates only have a few ships, but they are formidable to many navies of the coast. In the High Forest lives the Wood Elves, great archers, skilled in the druidic arts. This rp first takes place in Waterdeep, a large Port city along the coast of The Sea of Swords.
Races:
Dragons: There are many types of the dragons in the Forgotten Realms of Faerun, I'll name as many as I can think of.
Metallics: The good and Just of the dragons.
Gold: Often appoints themselves as crusaders of good, banishing evil throughout the lands. They can breathe under water, speak with animals freely, Detect lie.
Their Breath weapons include, a 90 feet long cone of fire, and a 50 feet long cone of Paralyzation gas, that wears off eventually, good for an escape. immune to fire.
Silver: Prefering human form over their own, they spend much of their time among humans, and often form strong relationships with them. Will help any good aligned creature in need, and will reveal dragon form to live a dragon's life for awhile. Can enchant cloud lair(Making clouds solid to land on), create fog, Able to control winds. Breath weapons include 90 feet cone of cold, 50 feet cone of sleeping gas. Immune to cold.
Bronze: Love simple challenges and riddles, and will often play pranks on humans and other humanoid creatures. They often take it offensive if a traveler passing through their territory without saying hello and giving information about the outside world. Can breathe under water, speak to animals freely, and create food and water. Breathes 100 foot stroke of lightning, and 50 feet cloud of repulsion gas, to repel enemies from the dragon.
Copper: Proud and Greedy, hate to lose -- no matter what contest they're playing. But love to tell jokes and riddles. Breath weapons are 70 foot spurt of acid, and a cloud of slowing gas. They can spider climb up stone surfaces only, Neutralize Poison, and turn into a stone figure.
Chromatics: The evil and unjust of all dragons, greedy most of all.
Red: Selfish, greedy, and a hunger for human. Able to manipulate fire, Pyrokenesis, and Detect gems. breath weapon is Cone of fire 50 feet long
Blue: More tollerable to humans than reds, and a bit more intelligent. but just as selfish and greedy for gold and treasure for their hoards. Breathes a stroke of lightning 100 feet long. Can create or destroy water, immitate sound, or voice, ventriloquism.
(Not all dragon abillities listed, too lazy)
Half Dragon: Is Half Dragon, and half of a humanoid creature, normally either Human, Elf, or Half Elf. From birth they look very draconic, most having Muzzle, claws, tails, wings, double jointed legs, and many other dragon like features. They also have the abillities of their dragon parent, like breath weapons. Though creating Half Dragons are not unheard of, they still aren't very welcome in society,
There are two types of Half Dragons, Exile and Ward will explain them later, they are often 6' to 6'5'' tall, scales are weaker than their draconic parents since being mixed with another race's blood, only 78% as strong as their parents, but still only sharp enough weapons can pierce, they are still able to get broken bones.
Exile: Shunned and Banished from the community they were born in, they go out adventuring as self reliant wanderers, Often bitter from the prejudices they encounter, and often dont stay in a city or village too long. They are almost always looking for a palce to call their own. they are quite most often poor, and steal to stay alive.
Ward: Wealthy Half dragons, often being sent money by it's dragon parent, or employed to do odd jobs, diplomatic missions, or assassinations. They live within cities, but encounter much prejudice, but probably not as much as an Exile.
Elf: Elves are shorter than humans around 4'7'' to 5'5'' tall, point ears, adept at wizardry, and archery. They live in cities, villages, and the high forest.
Wood Elf: Master Druids, and rangers of the wild, skilled with bows, and the druidic arts of nature. They live in the tree tops of the High Forest.
Human: Around 5'5'' to 5'9'' tall they are the main race in Faerun, the most common, but not the strongest, but the most numerous.
Drow: Just as tall as elves, also known as the Dark Elves. They're evil, love to kill for the sheer pleasure of it, Adept at being Weapon Masters, and High Presitesses of Lolth the Spider Queen god.
Lizardfolk: A Lizardlike Humanoid race, covered in slimy lizardlike scales, a muzzle, tails, double jointed legs, claws, and reptillian eyes. They're a barbaric people, but some have been assimlilated into civilized life.
Dwarf: Short, but stout, great miners, Adept at Wizardry, and Axes, some become paladins.
Halfling: Same thing as hobbits, like to eat, like to get money and spend, they do not hoard the money at all. Ussually around 3' to 4' tall.
Brownie: Small humanoids, believed to be Half Halfling and Half faerie, around 1' to 1'5'' tall, adept in sorcery, but that's about it, they cannot wield and bigger than a very small dagger.
Gnome: Size of a Halfling, but great engineers, ussually uses a hammer in battle, great at building siege weaponry.
Half Elf: Half Human, Half Elf they have fair skin, but are darker than an elves pale skin. they have facial hair unlike an elf, and are adept Sorcerers and fighters.
Classes:
Spellsword: Excellent and either swordsmanship or magic, and good in the other.
Fighter: Excellent warrior.
Paladin: Holy Warrior of the god Paladine, the Adamantine Dragon god.
Sorcerer: Born with magical powers, and cna call upon them in a whim.
Wizard: studies magic for years and years, unlike a sorcerer needs to prepare spells before casting.
Ranger: Skilled with a bow, good at a range, and fairly good with a melee weapon.
Cleric: Healer, support caster for adventuring parties.
Character Sheet:
Name:
Age:
Gender:
Race:
Physical Appearance:
Attire:
Armor:
Class:
Weapon(s):
History(Optional):
Personality:
Name: Areon Lorath
Age: 120
Gender: male
Race: Silver Half Dragon
Physical Appearance: 6'3'' tall, 220 lbs, strong, but still athletic. Muzzle, Silver scales, no hair, wings, tail, double jointed legs, claws that are about inch and a half long, his feet look more like that of a dragon's. Has yellow dragon eyes, some teeth stick out of his mouth, no noticeable ears but they're there
Attire: Tan leather short sleeved tunic, tan leather shorts, wears cloth around his feet as shoes.
Armor: His scales.
Class: Spellsword, Half Dragon Exile
Weapon(s): 38'' magical longsword the blade isn't metal it's a magical yellow glowing blade, it's named 'Wyrm's Bane' the hilt is Mithril, The blade cannot be dispelled. It's able to pierce dragonflesh. Skilled in magic.
Abillities:
Summon: Summons his Pseudo Dragon fammiliar, Trarc. A Pseudo Dragons is a miniature red dragon, though good in alignment and about as big as a hatchling.
He knows many spells that include Fire, Ice, and Lightning.
Fire:
Fireball: He can form a fireball in a free hand and throw it, good for burning a single target or a wooden structure.
Burning Hands: He holds up both hands, and commands his raw magic powers to have fire erupt from his hands in a cone.
Ice:
Ice Shards: Using a free hand razor sharp shards of ice spew magically from his hand and into the unfortunate foes.
Lightning:
Chain Lightning: From a finger a lightning bolt surges from and like a chain it goes through many foes, hitting up to ten.
Call Lightning: From a finger he call forth a lightning bolt, one that can turn a man to smoldering flesh.
Healing:
Heal Major Wounds: He holds his open palms over a wound, and heals it.
Innate Draconic Abillities:
Breath of Frost: He breathes a cone of frost that freezes anything instantly.
Immunity to cold: He is immune to all cold, and cold spells.
Resistance to magic: He is somewhat resistant to magic due to his scales, offers himself extra protection against mages.
Can create fog, and enchant a cloud for once a day.
History(Optional): Hatched from an egg, in a cave near the village of Hilltop near Neverwinter, as he grew older, he ventured farther and farther away from his cave home, until he came too close to hilltop, the villagers of hilltop quickly found out about this half dragon, and soon went to the dragon's cave, Areon's home. He was shunned and banished from his home he grew up in, that or be killed by the town's guard. Before he left, his draconic mother gave him the sword 'Wyrms Bane' and some gold. He wishes to return to his mountain home sometime, whilst looking for a palce to call his own also.
Personality: Kind, sometimes short tempered, most of the time it takes awhile to get him angry. At times bitter to humans. Very adventurous.